#include "stdafx.h"
#include "IRenderableComponent.h"

using namespace std;

namespace ZeEngine
{
	IRenderableComponent::IRenderableComponent(const std::string& name, s64& type, s64& index) : IComponent(name, type, index), m_z(0)
    {
    }

    IRenderableComponent::~IRenderableComponent()
    {
    }

	void IRenderableComponent::SetZ(s32 z)
	{
		m_z = z;
	}

	s32 IRenderableComponent::GetZ()
	{
		return m_z;
	}
}